• Home
  • Technology
  • Gaming
  • Entertainment
  • World & Business
  • Science
  • Sports
  • AI
HomeTechnologyGamingEntertainmentWorld & BusinessScienceSportsAI
Gaming

Monster Hunter Wilds on Switch 2: local hunts and same-room crossplay

VGC says its interview with Monster Hunter Wilds Ascendance’s leads covers Switch 2, feedback on Wilds and the expansion’s story time skip.

VGCVG
StealthST
Andy RobinsonAR
4 Sources, 18d ago, first seen 18d ago

TLDR

VGC says it spoke with Monster Hunter Wilds Ascendance’s lead developers at Tokyo Game Show. In an excerpt shared by a user, Capcom producer Ryozo Tsujimoto highlights Switch 2’s ability to let players gather for local wireless hunts, recalling the PSP and 3DS days. He also describes another possibility: a PS5 player and a Switch 2 player hunting together in the same room through online crossplay, without the consoles connecting directly to each other.

Combined views

152.6K

4 Sources, first seen 18d ago

987 likes19 comments119 saves108 reposts

Combined views

152.6K

4 Sources, first seen 18d ago

987 likes19 comments119 saves108 reposts

Capcom sees the Switch 2 version of Monster Hunter Wilds: Ascendance as a chance to bring back the social ritual of hunters gathering around the same table, while also blurring the line between local and online play.

Featured Source

Producer Ryozo Tsujimoto described that goal in a VGC interview conducted at Tokyo Game Show. He pointed to the culture around portable Monster Hunter entries on PSP and Nintendo 3DS, when groups could meet in one place for local wireless hunts. Because Switch 2 remains portable even when it can also be docked, he expects the new hardware to make that style of play practical again.

Crossplay creates a second same-room option. Tsujimoto used the example of a household with one PlayStation 5 and one Switch 2: two people could sit together and join the same hunt through the game's online backend even though the consoles are not directly linked. He called the result a kind of “cross-platform local” experience.

That distinction matters because local wireless and crossplay solve different problems. A group of Switch 2 owners can connect in the traditional portable format, while mixed-console households can use online infrastructure without giving up the experience of sharing a room.

The interview also covers feedback on the original Wilds release, the work required to make games perform well across hardware and the story time skip planned for Ascendance. Capcom's comments describe possibilities enabled by the Switch 2 version, not a guarantee that every network condition or household setup will behave identically.

Sentiment

Positive——Negative

Summary

Not enough discussion yet.

No sentiment analysis available yet.

Sentiment

Positive——Negative

Summary

Not enough discussion yet.

No sentiment analysis available yet.

Related

Monster Hunter Wilds reportedly runs at a stable 30 FPS on Switch 2

Eurogamer says reaching that performance took Capcom a “painstaking, seemingly endless process.” A quote linked with the report describes an aim to avoid a simple port with graphics or performance merely scaled down.

4 Sources

VGC@VGC_NewsInterview: In a chat with VGC at Tokyo Game Show, Monster Hunter Wilds Ascendance's lead developers discuss Switch 2, Wilds feedback, and the expansion's time skip. https://vgc.news/features/interviews/monster-hunter-wilds-ascendance-devs-discuss-switch-2-wilds-feedback-and-the-expansions-time-skip/18d
Stealth@Stealth40kCapcom Producer Ryozo Tsujimoto says bringing Monster Hunter Wilds to Switch 2 is important: "Yeah, there was definitely a big culture in Japan for getting together to hunt back in the PSP days, and also then on the 3DS. Of course, that existed in other countries as well, but I think there’ll be a lot of players in Japan and around the world who’d be happy to have that experience again on Nintendo Switch 2, where you can actually gather together around the same table or in the same area, and have a local wireless hunt. So it’s important to us that we’ve been able to bring that because Switch 2 is ultimately, although you can also dock it, it is a handheld machine that you can bring anywhere. Another interesting aspect that it allows us to do through Crossplay is kind of mixing the online and local experience. If you have a PlayStation 5 in your house, you probably haven’t got a second one for someone else who’s in the same household to play Monster Hunter Wilds with you. You would need to both be in separate places, connecting online. I think a lot of people have both a PlayStation 5 and a Switch 2, for instance, and that means that if you’re in the same living room, you could just connect online using the Crossplay backend, and you’re having essentially a virtual local wireless experience, even though the two consoles aren’t directly connecting. So I’m excited to see that new possibility emerging of cross-platform local." https://www.videogameschronicle.com/features/interviews/monster-hunter-wilds-ascendance-devs-discuss-switch-2-wilds-feedback-and-the-expansions-time-skip/18d
Andy Robinson@Andy_VGCI spoke to the Monster Hunter Wilds Ascendance leads about Switch 2, Wilds feedback, and the expansion’s big narrative time skip. https://vgc.news/features/interviews/monster-hunter-wilds-ascendance-devs-discuss-switch-2-wilds-feedback-and-the-expansions-time-skip/18d
GamesRadar+@GamesRadarAfter Monster Hunter Wilds' PC woes, lead says making games "perform well" needs "time and research" https://www.gamesradar.com/games/monster-hunter/after-monster-hunter-wilds-pc-woes-lead-says-it-just-takes-a-lot-of-time-and-research-to-make-games-perform-well-but-capcom-hopes-its-got-things-figured-out-for-ascendance/18d
    • Home
    • Technology
    • Gaming
    • Entertainment
    • World & Business
    • Science
    • Sports
    • AI
    Monster Hunter Wilds (2025)

    4 Sources

    VGC@VGC_NewsInterview: In a chat with VGC at Tokyo Game Show, Monster Hunter Wilds Ascendance's lead developers discuss Switch 2, Wilds feedback, and the expansion's time skip. https://vgc.news/features/interviews/monster-hunter-wilds-ascendance-devs-discuss-switch-2-wilds-feedback-and-the-expansions-time-skip/18d
    Stealth@Stealth40kCapcom Producer Ryozo Tsujimoto says bringing Monster Hunter Wilds to Switch 2 is important: "Yeah, there was definitely a big culture in Japan for getting together to hunt back in the PSP days, and also then on the 3DS. Of course, that existed in other countries as well, but I think there’ll be a lot of players in Japan and around the world who’d be happy to have that experience again on Nintendo Switch 2, where you can actually gather together around the same table or in the same area, and have a local wireless hunt. So it’s important to us that we’ve been able to bring that because Switch 2 is ultimately, although you can also dock it, it is a handheld machine that you can bring anywhere. Another interesting aspect that it allows us to do through Crossplay is kind of mixing the online and local experience. If you have a PlayStation 5 in your house, you probably haven’t got a second one for someone else who’s in the same household to play Monster Hunter Wilds with you. You would need to both be in separate places, connecting online. I think a lot of people have both a PlayStation 5 and a Switch 2, for instance, and that means that if you’re in the same living room, you could just connect online using the Crossplay backend, and you’re having essentially a virtual local wireless experience, even though the two consoles aren’t directly connecting. So I’m excited to see that new possibility emerging of cross-platform local." https://www.videogameschronicle.com/features/interviews/monster-hunter-wilds-ascendance-devs-discuss-switch-2-wilds-feedback-and-the-expansions-time-skip/18d
    Andy Robinson@Andy_VGCI spoke to the Monster Hunter Wilds Ascendance leads about Switch 2, Wilds feedback, and the expansion’s big narrative time skip. https://vgc.news/features/interviews/monster-hunter-wilds-ascendance-devs-discuss-switch-2-wilds-feedback-and-the-expansions-time-skip/18d
    GamesRadar+@GamesRadarAfter Monster Hunter Wilds' PC woes, lead says making games "perform well" needs "time and research" https://www.gamesradar.com/games/monster-hunter/after-monster-hunter-wilds-pc-woes-lead-says-it-just-takes-a-lot-of-time-and-research-to-make-games-perform-well-but-capcom-hopes-its-got-things-figured-out-for-ascendance/18d
    Today's Rank

    —

    Not ranked yet

    Today's Rank

    —

    Not ranked yet