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Mario + Rabbids' role in shaping Rainbow Six Tactics

TechRadar reports that Rainbow Six Tactics' director credited Mario + Rabbids with helping the developers understand “the metrics of tactics” as they adjusted to making a turn-based game.

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1 Source, 12d ago, first seen 12d ago

TLDR

TechRadar reports that the Rainbow Six Tactics director said Mario + Rabbids helped the team understand “the metrics of tactics.” He compared the genre to chess and said the developers had to change their mindset. He also said Ubisoft had moved away from a “smoke and mirrors” experience.

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1 Source, first seen 12d ago

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TechRadar@techradarRainbow Six Tactics game director says Mario + Rabbids helped the devs understand 'the metrics of tactics' as the genre is 'like chess' — 'We had to change a bit of our mindset to adjust to this philosophy' https://www.techradar.com/gaming/rainbow-six-tactics-game-director-says-ubisoft-moved-away-from-the-smoke-and-mirrors-experience-and-mario-rabbids-helped-it-understand-the-metrics-of-tactics12d
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    Rainbow Six TacticsUbisoft

    1 Source

    TechRadar@techradarRainbow Six Tactics game director says Mario + Rabbids helped the devs understand 'the metrics of tactics' as the genre is 'like chess' — 'We had to change a bit of our mindset to adjust to this philosophy' https://www.techradar.com/gaming/rainbow-six-tactics-game-director-says-ubisoft-moved-away-from-the-smoke-and-mirrors-experience-and-mario-rabbids-helped-it-understand-the-metrics-of-tactics12d
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