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TOEM 2 launches on PS5 with a new camera-led adventure

Something We Made's sequel turns photographs into puzzle tools, adds camera attachments and lets journal stamps open new regions.

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2 Sources, 10d ago, first seen 10d ago

TLDR

TOEM 2 launched on PS5 on September 29, 2026, returning players to Something We Made's black-and-white world as a curious photographer. The sequel uses the camera for puzzle solving, hidden discoveries and new region-specific attachments. Completing quests and documenting creatures fills a journal with stamps that unlock further areas. The developer describes the adventure as playable at the reader's own pace, without time limits or demanding requirements for full completion, and says newcomers do not need to have played the original.

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567.9K

2 Sources, first seen 10d ago

1.1K likes472 comments87 saves92 reposts

Combined views

567.9K

2 Sources, first seen 10d ago

1.1K likes472 comments87 saves92 reposts
The photographer character explores a black-and-white town square in TOEM 2.
Image: Something We Made / PlayStation

TOEM 2 arrived on PlayStation 5 on September 29, bringing back the original game's quiet mix of photography, exploration and oddball favors. PlayStation's launch announcement describes a journey built around using a camera to solve puzzles, uncover secrets and document a cozy world.

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The sequel comes from developer Something We Made. Its official Steam description says the new adventure is designed for returning players and people entering the series for the first time, so prior knowledge of the original is not part of the pitch.

The camera does more than collect pictures

Players again explore a stylized black-and-white world as a roaming photographer, but the camera now has attachments that help solve different problems in each region. That expands its role beyond framing a requested subject: photographs can expose hidden details, advance puzzles and record the strange natural events known as TOEMs.

Movement is also more involved. The product page describes running, jumping and climbing through new environments to find tucked-away paths, viewpoints and small visual clues. Along the way, players meet new characters and creatures, complete errands and add discoveries to a critter compendium.

Those activities feed into the sequel's progression. Finished quests and documented discoveries earn stamps for the player's journal, and those stamps function as tickets to the next region. The loop ties exploration to advancement without turning every photograph into a checklist item.

Built to move at the player's pace

Something We Made says TOEM 2 has no time limits or difficult requirements for reaching full completion. The page explicitly encourages players to sit on a bench, listen to the music and wander toward whatever catches the camera's attention.

That relaxed structure is central to the pitch, not just decoration around the puzzles. The sequel adds more movement and more uses for the camera while keeping the option to linger in a region, help its residents and fill out the journal before moving on. On PS5, that complete journey is available now.

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2 Sources

PlayStation@PlayStationIn Toem 2, use your camera to solve puzzles, uncover secrets, and document your journey through a cozy world. Out today on PS5 📸10d
DayOne@PlayDay_OneTOEM 2, the sequel to TOEM: A photography Adventure, has launched onto PC, PlayStation 5 and Nintendo Switch 1 and 2. Details: https://playday.one/2026/09/29/toem-2-releases-on-consoles-and-pc/10d
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    2 Sources

    PlayStation@PlayStationIn Toem 2, use your camera to solve puzzles, uncover secrets, and document your journey through a cozy world. Out today on PS5 📸10d
    DayOne@PlayDay_OneTOEM 2, the sequel to TOEM: A photography Adventure, has launched onto PC, PlayStation 5 and Nintendo Switch 1 and 2. Details: https://playday.one/2026/09/29/toem-2-releases-on-consoles-and-pc/10d
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